George F Shubitidze and Wolfgang Wu ("we," "our," or "us") respect your privacy. This Privacy Policy explains how we handle data when you play Ravage (the "Game").
1. NO PERSONAL ACCOUNT DATA COLLECTED
We believe in minimal data collection and protecting your identity:
- No Accounts: You do not need to create an account, provide an email address, or log in to play Ravage. You play entirely as a guest.
- No Financial Info: Because the Game features no in-app purchases, we never collect credit card or financial data.
- No Advertising Trackers: The Game contains no third-party advertisements. We do not track you across other apps or websites, and we do not collect mobile advertising identifiers (like Apple's IDFA or Google's GAID).
2. TECHNICAL AND MULTIPLAYER DATA WE PROCESS
To make real-time multiplayer gameplay work seamlessly, the Game automatically processes temporary technical data. This data is used solely to connect you to other players and maintain your game session:
- Temporary Player ID: The Game generates a random, non-identifying temporary string to identify your device in the multiplayer lobby.
- Network Information: Your IP address is processed to route game data traffic.
- Gameplay & Diagnostics: Temporary data regarding match status, disconnects, and network latency (ping) is processed to keep gameplay synchronized.
3. THIRD-PARTY INFRASTRUCTURE (UNITY RELAY)
We use Unity Relay Services (operated by Unity Technologies) to host and connect our multiplayer matches.
- When you host or join a match, your network traffic passes through Unity’s secure cloud proxy servers.
- This architecture ensures that your public IP address is hidden from other players in the match.
- Unity processes this technical network data strictly to facilitate the real-time multiplayer connection under their own privacy standards.
4. CHILDREN'S PRIVACY
Ravage is intended for a general audience of all ages. Because we do not collect names, emails, precise location data, or tracking identifiers, the Game is inherently safe for players of all ages and complies with global child privacy frameworks. If you believe we have inadvertently processed data from a child under 13, please contact us immediately.
5. DATA RETENTION
Because we do not store player accounts, we do not maintain a permanent database of your personal data on our servers. Technical multiplayer data is transient and discarded once your game session ends.
6. CONTACT US
If you have any questions about this Privacy Policy or our multiplayer networking setup, please contact us at: